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Lelouch mugen character
Lelouch mugen character






Zero follows the standard Chain Comboing system where light attacks can be chained into medium attacks into heavy attacks, and Normals can be chained into Specials or Hypers and Specials can be chained into Hypers, though it expands upon the standard Normal comboing system in that it's possible to perform longer combos because Zero's Ⓧ move can be chained into Ⓐ into Ⓨ into Ⓑ into Ⓒ into Ⓩ. Capcom 3 and the Mega Man X and Mega Man Zero series. The config file can also be used to change Rekkoha into a level 3 Hyper, enable use of Shissoujin during Hienkyaku and change the grab's command to / Ⓩ. His run functions as an automatic Forward Dash that automatically stops and doesn't allow Zero to continue running after it ends, though this can be disabled by editing the config file, allowing it to function like a standard run. Capcom series, though he also has many movement options, including an Air Dash, Super Jump and Wall Jump. He has several gameplay mechanics from the Marvel vs. He has a grab which is activated with / Ⓧ + Ⓨ while near the opponent, and he has two air throws with one of them being activated with Ⓧ + Ⓨ while the other is activated with Ⓧ + Ⓨ. Zero is a six-button character, using five buttons for regular melee attacks, though the Ⓩ button activates a different type of move depending on the state type while standing or airborne, it activates his Buster Shot, but while crouching, it activates his Launcher, which can also be activated by pressing Ⓑ while crouching. Capcom series and has many subtle differences compared to N64Mario's version, though he still uses the sprites from SNK vs. SNK series, this version is based on the Marvel vs. This version of Zero is edited from N64Mario's version while N64Mario's version was based on both SNK vs.








Lelouch mugen character